package physics;

import math.Vec2;

public class Collider{
	public Vec2 pos;
	public Vec2 size;
	public float radius;
	public ColliderType type;
	
	public enum ColliderType{
		RECT,
		CIRCLE
	};
	
	public Collider(){
		pos = new Vec2();
		size = new Vec2();
	}
}
